1. The Modifier Turrets
These turrets have no direct firepower themselvs. They only increase the abilities of other turrets to give them extra damage, speed, or range. You need to strategically place them to win.
2. Exchange Turrets
These turrets are kinda just like the modifier turrets in the fact that they give you a bonus to speed, damage, and range. Except these will increase one statistic and decrease another. You can find useses for these, a good example is when you do not need any range but you need more damage because the turret is already in the range of everything that is going to hit.
3. How to use Combos
Combos are the greatest thing in this game, they take a lot of time to build up but they are very worth it. Infact you will not be able to get very far into the game w/o them.
All turrets in the group must be next to eachother, at least less than one turrets-width apart
All turrets in the combo range must have the damage upgraded to the maximum level, I recomend you leave the range and speed at their normal levels.
These turrets have no direct firepower themselvs. They only increase the abilities of other turrets to give them extra damage, speed, or range. You need to strategically place them to win.
2. Exchange Turrets
These turrets are kinda just like the modifier turrets in the fact that they give you a bonus to speed, damage, and range. Except these will increase one statistic and decrease another. You can find useses for these, a good example is when you do not need any range but you need more damage because the turret is already in the range of everything that is going to hit.
3. How to use Combos
Combos are the greatest thing in this game, they take a lot of time to build up but they are very worth it. Infact you will not be able to get very far into the game w/o them.
All turrets in the group must be next to eachother, at least less than one turrets-width apart
All turrets in the combo range must have the damage upgraded to the maximum level, I recomend you leave the range and speed at their normal levels.
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- ACCESS_NETWORK_STATE: Allows applications to access information about networks.
- ACCESS_WIFI_STATE: Allows applications to access information about Wi-Fi networks.
- GET_TASKS: This constant was deprecated in API level 21. No longer enforced.
- INSTALL_SHORTCUT: Allows an application to install a shortcut in Launcher.
- INTERNET: Allows applications to open network sockets.
- RECEIVE_BOOT_COMPLETED: Allows an application to receive the ACTION_BOOT_COMPLETED that is broadcast after the system finishes booting. If you don't request this permission, you will not receive the broadcast at that time. Though holding this permission does not have any security implications, it can have a negative impact on the user experience by increasing the amount of time it takes the system to start and allowing applications to have themselves running without the user being aware of them. As such, you must explicitly declare your use of this facility to make that visible to the user.
- VIBRATE: Allows access to the vibrator.
- WAKE_LOCK: Allows using PowerManager WakeLocks to keep processor from sleeping or screen from dimming.
- android.hardware.camera.autofocus
- android.permission.DOWNLOtargetSdkAD_WITHOUT_NOTIFICATION
- android.permission.FLASHLIGHT
- android.permission.FOREGROUND_SERVICE
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- com.google.android.c2dm.permission.RECEIVE
- com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE
- com.google.android.providers.gsf.permission.READ_GSERVICES